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03 September 2014
Tuesday, 18 September 2012 21:20

All my knowledge - Farming in Guild Wars 2

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After reaching level 80 on my first character, I found myself constantly in need of gold.

If I went to a spot in Orr I could typically net enough profit to pay for my teleport and have some left over, but I didn't feel like I was making progress.

What I have spent the last few days doing is trying to figure out how to earn the various currencies in the game at a steady rate and what to spend those currencies on. If you find yourself lacking funds or even just lacking a general direction to go in now that you are 80, then keep reading.

There are several types of currency in the game. The most obvious is Gold, but you will also need Karma, Dungeon Tokens, and Skill Points. I have three primary methods for earning the above currencies and each is good for a different reason. The three methods are Zone Farming, Dungeon Farming, and WvW.

Unfortunately, none of my new methods can be done efficiently solo. This is most likely intentional on Arenanet's part as they want to create a world where grouping gives you better rewards than solo play.

Zone Farming: Cursed Shore

(2+ people recommended)

As most know by now, when I hit level 80 I would take my Magic Find set of gear and do the Penitent -> Shelter Point event loop. These two events would spawn waves of guys for me to kill and would net me a bunch of Yellow (Rare) items to salvage for Globs of Ectoplasm. There are simply too many level 80s doing this now and it has become inefficient.

My old method has been replaced with finding a buddy to clear Orr of all material nodes. This is not difficult for even the anti-social among us. Teleport down to the Cursed Shore and put a message into Map chat that you are going to be clearing the zone of nodes and want a buddy. Every time I have done this, at least one other person has joined me and we were able to clean out the zone together. You really don't want to try this solo.

There are several areas in Cursed Shore where the mobs will pin you down and you just won't be able to run past. My personal rule of thumb when running with a buddy is if we get more than four guys chasing us at once, stop and kill them. I'm typically wearing my magic find set anyway, so I have a good chance at snagging a Yellow or some rare components. Getting mobbed like that doesn't happen often enough to really impede your zone clearing time though.

One other thing. If an event pops up nearby I will drop everything and help enough to get a Gold Participation. Sometimes I have to look at the map to see some of the bigger events. Just be mindful of them and keep an eye on map chat as there is significant loot and Karma to be had from this. Afterwards, go right back to your gathering route.

NOTE: Condition removal and Sprint skills are very useful for this method. One of my frequent clearing partners is a Thief and his area cloak ability makes snagging surrounded nodes super easy.

Here is an example of the route I follow. That does not take into account heading off to do an event, but it covers my general path. After you clear the zone to 100% and farm it a few times, you will get a feel for where certain nodes commonly spawn. A lot of the nodes are random, but some have very reliable spots where they can be found.

That gives you an idea of HOW to farm but doesn't show you the reward for all your work. Below are the results for my last two farming runs through Cursed Shore. (I used to do Malchor's Leap too, but the terrain there makes it a pain to run through).

Farming Cursed Shore: Results

Run 1:

  • 105 Mithril Ore
  • 12 Ancient Wood
  • 9 Silk
  • 17 Ori Ore
  • 37 silver
  • 1900 Karma
  • 6 OmNom Barries
  • 1 Yellow
  • Took 1hr 15 min
Run 2:
  • 89 Mithril Ore
  • 11 Ancient Wood
  • 2 silk
  • 16 Ori Ore
  • 40 silver
  • 2,200 Karma
  • 4 OmNom Berries
  • 0 Yellow
  • Took 1hr 5 min

Dungeon Farming: Explorable Mode (NERFED 09-18-12)

(4+ level 80s recommended)

Let me start this by describing the type of group you want to make. You will typically want to have at least two stout members. When I run EM (Explorable Mode) dungeons, I will be using my dungeon set from my previous article as well as my Vit/Tough trait build. One of my guildiesis a Vit/Tough speced Guardian. With that combo we are able to snag pretty much any two to three other level 80s and just murder the crap out of a dungeon. If we have to fill a hole in the group, we can even bring along a level 50+ and be just fine.

NOTE: A full group of DPS can complete an EM dungeon, but it is not a pleasant experience. My Guardian buddy and I decided to both try out a DPS spec last night. That was not a great idea. We had to revert back to zerging bosses and racking up repair bills on our armor (Exotics are not cheap to repair). After that run we immediately switched back to our more durable builds.

Keep in mind that every EM dungeon in the game gives you some form of token. You get 30 tokens for the first run of the day and 20 for every run thereafter. Each dungeon has it's own type of token. These tokens can be used to purchase Exotic armor/weapons, but we will go over that near the end of this post.

Now, there are two dungeons in particular that I have been farming lately. Ascalon Catacombs: Path 2 and Citadel of Flame: Path 2 (Magg run). I'm certain there are other paths in other dungeons that will be very good for farming as well, these two are just the ones I have found so far.

The way dungeons stand currently, you can still earn the same number of tokens as before, but the coin rewards will barely allow you to break even. The odds of you breaking even decrease significantly if you don't have a full level 80 group. I have confirmed both of the dungeons below have had their rewards cut by a factor of 10. I will have to test other branches later, but it would not surprise me if this was a blanket nerf and not based on how many times you have run it.

Jon Peters - Game Designer with Guild Wars 2 posted the following.

"Hey all, it is my fault the updates to those 3 dungeon chains did not get into to the notes. There is a lot going on right now and as we establish our patch process sometimes things will slip through the cracks. I wanted to shed some light on the dungeon speed clear stuff as well. You should not see any diminished returns unless you.

1) Run the same exact chain over twice in a row 2) Complete multiple dungeons in 30 minutes or less each.

We also reduced the rewards of completing story mode, once you have already completed it, because the rewards for story mode were never intended to be a high as they were.

At this time, dungeons should one of the most efficient ways to level and get gold, and it is not our intention to make them feel like a grind. This is a very large game, and we have a lot of people playing it in many different ways. Right now we are working hard to make sure there are not any ways for players to circumvent the normal rewards in the game and then we will be able to look at the actual rewards and make sure they require a reasonable amount of investment.

Dungeons are meant to be difficult and we will continue to update them to try and reach a point where the time invested to XP/Gold/Tokens is similar for each dungeon. Some right now are just too easy to complete while others may be too hard. Moving forward we will try and post more clear change notes for those dungeons we do fix.

Thanks for your feedback, we really appreciate your desire to help us keep improving on the game.

Jon"

So it sounds like you MAY be able to run these dungeons if you do say Path 1 (be sure to sit in there for an extra 5 minutes if you are going to finish it in 25 min), and then run Path 2 and do the same thing. THEN rinse and repeat? This will take further testing and I will update you all as I figure it out.

Another Posting by Jon Peters with GW2.

"Let me clarify the change a bit since not everyone understands it.

If you run the exact same chain twice in a row you will have your rewards cut. This means you can bounce back and forth between 2 different chains, even in the same dungeon without ever hitting this change. This change is made to encourage people to try different chains.

If you speed clear dungeons at a rate of more than 2/ hour, and continue to do that for some time your rewards will slowly begin to degrade. It doesn’t kick in after running a single dungeon and it doesn’t immediately zero out rewards.

Finally we reduced the value of repeating the story mode, because they are built to be easier and we want to encourage those repeating dungeons to run explore mode."

What he says above does not match what I have seen via testing. I went through AC and then CoF dungeons this morning after having been out of the game for over 8 hours. My reward was a tenth of what it used to be. When I get home I will try out Path 1 in AC and see if that makes a difference. I really hope it does.

Ascalon Catacombs (AC): Path 2 - Results (Updated 09-18-12)

Run 1:

  • 65 silver (~6.5 silver now)
  • 177,000 Exp (17,700 Exp now)
  • 30 AC Tokens
  • Took 37 Minutes

Run 2:

  • 59 silver (~5.9 silver now)
  • 177,000 Exp (17,700 Exp now)
  • 20 AC Tokens
  • Took 36 Minutes
Run 3:
  • 70 silver (~7 silver now)
  • 177,000 Exp (17,700 Exp now)
  • 20 AC Tokens
  • Took 33 minutes

Citadel of Flame (CoF): Path 2 (Magg Run) - Results

Run 1:

  • 36 silver (~3.6 silver now)
  • 177,000 Exp (17,700 Exp now)
  • 30 CoF Tokens
  • Took 20 minutes

Run 2:

  • 50 silver (~5 silver now)
  • 177,000 Exp (17,700 Exp now)
  • 20 CoF Tokens
  • Took 21 minutes

Run 3:

  • 34 silver (~3.4 silver now)
  • 177,000 Exp (17,700 Exp now)
  • 20 CoF Tokens
  • Took 24 minutes

NOTE: There are tons of level 80s running these dungeons right now. If you sit in LA (Lion's Arch) or the zones that the instances themselves are in, you will see people shouting (LF2M for AC EM etc.) for group members. Join one of the groups and get to know the dungeon yourself. When you are ready you can start making your own groups or just keep grouping with your new friends.

World vs. World: WvW

(The more people the better)

This is the most unreliable farming method I use, but that doesn't mean it isn't worthwhile. With the proper set of circumstances you can make more karma doing WvW than anything else in the game.

The primary source of Karma in WvW is taking over various buildings on the map, whether that be a castle, tower or supply depot. Whenever you break into an enemy building, you will be able to run up to the champion of the building and kill him and his guards. This causes a big circle to appear. If you can defend that circle from any opposing players, it will change to your sides color and you will get anywhere from ~300 Karma (Supply Depot) to ~600 Karma (Tower) to over ~1,000 Karma (Keep). There are also smaller capture points around the map as well as Dolyaks to kill. Both of those will net you ~180 Karma each.

Now in an ideal world (at least my ideal world), each of the three servers in a WvW map would go in a giant circle capping each others buildings. Red team would cap Green team's buildings, Green team would cap Blue team's buildings, and Blue team would cap Red team's buildings in an unending cycle of Karma. Unfortunately that just isn't how it works and would lead to a very boring WvW end game for those that love PvP.

If you are like me however (and just want some sweet sweet karma), here is what I would do. Find a map that is fairly evenly shared and queue up for it. Once inside, try and locate the zerg ball. The zerg ball is a mass of player who run around and try to take buildings that are not strongly defended. Then just follow the swarm while spamming some long distance attack to keep out of the fray.

If you are in a large guild that runs coordinated WvW events, that's even better. You can hop into voice chat and just listen for where to strike next. WvW is a lot more fun when you feel like you are part of an army.

Now the Karma rewards for this are not very steady. If you are in a good group that is capping everything in sight, the Karma will flow. If your server is getting hammered and your people can't even make it outside the main town, you won't be able to earn much of anything.

WvW Results:

One night I was able to join a guild group for about an hour and a half. We took back the top half of our map and by the end I had made over 12,000 Karma and gained six badges of honor. All I did was grab supply when I was told, help build siege equipment with that supply, and spam the 1 key with my rifle. Easy as could be.

NOTE: Apparently if you are farming for Badges of Honor, siege equipment is awesome. Buy an arrow cart or something from the siege vendor and have others build it with supply. AoE a bunch of people to death and the loot bags will start piling up all around you.

What now?

So now you are at the point where you can reliably farm a bunch of tokens/karma. Gold should be fairly self explanatory. 1. Buy some sexy new gear. 2. Strut. 3. ??? 4. Profit.

Karma can be spent on Exotic gear at various vendors around the world. Each piece costs 42,000 Karma each so it will take a while but is not an unreachable goal. I am two pieces away from finishing my dungeon set with the stats combo I like.

Tokens are going to be the new thing to most people. You've been running dungeons and have a bunch of tokens, but what the heck do you do with them? TO LION'S ARCH WE GO!

There is a line of merchants in LA. They seem to go in order left to right from the lowest level dungeon (AC) to the highest level dungeon (Arah). When you

What now?

So now you are at the point where you can reliably farm a bunch of tokens/karma. Gold should be fairly self explanatory. 1. Buy some sexy new gear. 2. Strut. 3. ??? 4. Profit.

Karma can be spent on Exotic gear at various vendors around the world. Each piece costs 42,000 Karma each so it will take a while but is not an unreachable goal. I am two pieces away from finishing my dungeon set with the stats combo I like.

Tokens are going to be the new thing to most people. You've been running dungeons and have a bunch of tokens, but what the heck do you do with them? TO LION'S ARCH WE GO!

There is a line of merchants in LA. They seem to go in order left to right from the lowest level dungeon (AC) to the highest level dungeon (Arah). When you talk to them you will be able to view their stock of Exotic weapons and armor. Each vendor has its own set that has a unique look. The stats may not be what you want (there are three combos at each vendor to choose from), but you can just craft/buy a piece of armor with the stat combo you want and then transmute the skin onto them. you will be able to view their stock of Exotic weapons and armor. Each vendor has its own set that has a unique look. The stats may not be what you want (there are three combos at each vendor to choose from), but you can just craft/buy a piece of armor with the stat combo you want and then transmute the skin onto them.

<-- This is my endgame. I had to use the preview panel but basically I want to get 3 piece of the CoF set and 3 piece of that Asura dungeon set. The number of tokens needed for each piece is listed to the right in the vendor window. I spent most of my time in game Sat/Sun farming AC and CoF and came out with 150 AC Tokens and 70 CoF Tokens. That should give you an idea of how long it might take you to get a set of the gear.

NOTE: I haven't mentioned Skill points because they cannot be used to directly buy gear. They are used for various mystic forge recipes including Legendary recipes. For every level over 80 you earn one skill point.

My goal is to make my little Asura look as completely badass as possible. It may be a silly goal to some people, but I am going to have a blast doing it. After that I MAY work on legendaries. The amount of effort involved with those is daunting though. It seems more likely I will just start pimping out my alts, rather than trying to go for one of those.

I hope this provided has some guidance to those level 80s that are looking for that next big goal in game. Always keep in mind, my methods are constantly changing. Use my knowledge for yourself, but be on the lookout for better ways of doing things. If you find a sweet dungeon run that nets you a lot of profit, share it with the community. As always, see you in game.

NOTE: I wrote this before the patch this morning 09-18-12. I have tried to update it with the changes they made, but if I missed something please let me know. I am not very happy about what they did, it really puts a damper on my desire to keep playing. Dungeons gave me something fun to do with friends. We would try and get faster and faster times to see just how awesome we could be. If we tried a new build and it wrecked our times we would be able to fix it, now it's just too expensive to do that.

Last modified on Wednesday, 24 October 2012 18:13