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23 November 2014

Star Citizen hits a new milestone!

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Cloud Imperium Gaming's money train keeps chugging along... INTO SPACE!

And here we see the majestic hornet, hunting its prey.

 

Over the last week, Star Citizen has broken through two more milestones in its campaign to create the king of space sims.  But just who do we have to thank for this sudden spike of funds being thrown at Star Citizen you ask? None other than the release of Anvil Aerospaces Hornet line up. This release also comes with its own brochure, which contains a lot more information on the Hornet and its variants than I had expected. To keep it short and sweet, there's a base, recon, stealth and combat model. The difference between all of this is the equipment they come with at the start - a player could take a Hornet F7C (The Base Model) and upgrade it into something like the Ghost or even Super Hornet variants in game. Better yet, they could fine tune the ship to suit their needs exactly.

TL;DR: Hornets are bad ass.

This is not the first brochure that Cloud Imperium Games has released, but each one of them are incredibly detailed. I don't think I've ever seen this much detail go into describing vehicles in any game I've ever played, making these brochures all the more impressive to me.

To top it all off, this release was accompanied by a beautiful commercial which was made entirely within the engine:

 

 

Props for spotting the Star Wars reference tucked away in that commercial.

Pretty sweet looking right? Now I am hoping that this is how the game will actually look like when we get our hands on it, but we won't know until that happens! So far, players who have pledged to the game only have access to the Hangar Module, which allows you to do little more than running around the ship you pledged for and swapping out equipment if you have any extra bits sitting around, but that alone is amazingly detailed. I can't wait to see how it looks when the Dog Fighting Module comes out this December, and when the game is released and polished.

If I wasn't certain my rig needed upgrading to play this game, I would have probably have a hangar full of Hornets right now instead of my 325A. But enough of my rambling about how pretty Star Citizen is and how awesome the Hornets are!

Now what milestones did the community achieve just now?

These are taken right out of the Rober Space Industries web site.

  • Public Transportation System – Need to get from one place to another but don’t have a starship? We’re building a galactic transportation system. You can travel via transport from system to system in Star Citizen and even ship items (like a ship you need moved to another hangar.) With this stretch goal, we’ll expand this system: star liners, long range transports, charter ships and flyable shuttles!
  • Enhanced Alpha – We will use additional funding to build a wider alpha test than we had originally intended for the first phase of Star Citizen’s launch. The initial plan was to first launch servers in North America and then expand to areas such as Europe and Australia to decrease latency in these areas, perfecting the game as we improve the experience around the world. This funding will allow us to invest in a wider infrastructure for our early testing, spinning up remote servers earlier. Hitting this goal will also allow us to increase the number of remaining alpha slots. Extra alpha slots not only means more Star Citizens will travel the ‘verse at launch, but that we will receive more feedback and more stress testing. This in turn will allow us to better balance and enhance the Star Citizen experience!

Not the most exciting of milestones, I know, but you can see every single one they have hit up to this point, as well as future milestones, right here.

What are the next stops on the Star Citizen money train?

Well these next two stretch goals are a lot more interesting if you were looking to be floating along in multi crew ships, like I am, or if you were looking for more aliens. Merchant aliens to be exact.

  • Enhanced Capital Ship Systems – In addition to the command and control systems we’ve already outlined, we’re going to expand capital ship functions! Lead a damage control team to fight fires and repair key systems during battle, control internal bulkheads to slow boarders and man a number of consoles, like navigation and engineering, that will make commanding a capital ship feel even more immersive.
  • Banu Merchantman Unlocked – Banu traders are renowed for their merchant prowess, traveling the spacelanes and trading with everyone from humans to the Vanduul! Their sturdy, dedicated trading ships are prized beyond all other transports, sometimes passing from generation to generation of Banu. At $23 million we dedicated additional resources to making Xi’An spacecraft a unique experience. At $27 million, we will expand that same thinking to the Banu! Starting with the merchant ship, the design team will expand Banu technology to offer players a completely different way of experiencing their universe.

Curious about Star Citizen? Want to find out more? Throw more money at it? Head on over to Rober Space Industries then to do all of those things and more!

Well I'm obviously fan boying over Star Citizen. What are your thoughts on this most ambitious of endeavors? Let us know by commenting below!

Last modified on Friday, 01 November 2013 17:45

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