Games Distillery, the makers of arcade game Aqua, have released a new video series detailing the concepts and ideas behind their new game Citadels. Citadels is an RTS game based in an Arthurian world where good King Arthur fights the evil Mordred in a battle of light and shadow, but of course, we all know the tale of King Arthur. So can this new game put a fun twist in the tale and breathe new life into this legend? The Slovak based company originally did the video in German so it’s been handily translated into a language we can all understand, English.
Well, looks an awful lot like Stronghold to me. Don’t let that discourage you though, there’s a fair few things that the eagle eye viewer would have noticed. For a start there’s not just four resources. Each of the basic resources has to be refined at its appropriate refinery in order to build more advanced buildings. It makes a strange sort of sense, you’re not going to be building castles from logs and rough cut stone. It also results in large sprawling supply chains that are reminiscent of the old Knights and Merchants. We haven’t seen the actual siege warfare yet though which is disappointing but we have seen castle building. Check out the next video in the series...
Castle building is then the next thing on the to-do list, the strategic placement of walls and castles appears to be paramount to the game. After all, it is called Citadels for a reason. It’s not just walls and towers you can build though, spear walls and moats also appeared in the video indicating that there’s a lot more tactical depth that just walling yourself off a chunk of the map. Although not seen in this video, manning the walls with archers and crossbowmen will be paramount to success. Realistic projectile ballistics gives ranged units a tactical advantage when placed on the high ground or you could just hurl them blindly at the enemy, as I tend to do.
What else do we know?
Well, as I’ve said the game is based on Arthurian legend. You can either play as the barbaric hordes of Mordred or the shining knights of King Arthur’s round table, it is unclear whether there are any differences in play style or tactics however. If you complete tasks you can receive legendary characters to help win you the battle. I assume that means Lancelot will come charging in after you complete a certain quest. There’s also the last part of the game which will feature in video three, yet to be released in English, siege warfare. You’re not going to win any strategy game if you hide behind the walls all the time so inevitably you will have to ride out and attack your opponent with swordsmen and knights while breaching their walls with catapults and ballistae.
All in all Citadels is an intriguing game that I feel has yet to put all its cards on the table. You’ll be hearing more from me about Citadels as soon as those translators have done their thing!