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03 September 2014

Independence Movement get personal with Moebius by Jane Jensen

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I was given the opportunity to play through the beta build of Pinkerton Road’s new game Moebius, and all I can say is, I want more. Sadly I’m not really allowed to give away too much information or show any pictures, but trust me, it's good.

Jane Jensen’s new game Moebius is the game I’ve been waiting to play since I finished Gabriel Knight 3, thirteen years ago. I don’t mean to take away from other great adventure games, such as Gray Matter which is also by Jane Jensen or Cognition which is also by Phoenix Online Studios, (the guys building Moebius) - both games are shining stars of the genre. However Moebius reminds me so much of the games that shaped my childhood and ultimately had a lasting impact on the choices I’ve made as an adult. Now I’m a firm believer in having games be fun and enjoyable, to be games. But I’m also very aware of the power and potential impact that interactive story telling can have on people. It's nothing to be scared of, quiet the opposite, it’s awesome.

 

Funny story, I have a picture of my dad that looks just like this, also wearing a suit in Egypt.

 

Twenty years ago I played Sins of the Father and found a hero in Gabriel Knight that I could emulate as I grew up, and it helped me find direction in life. Now playing through the first two chapters of Moebius, I’m faced with a character of equal depth and realism in Malachi Rector. He’s smarter than you and only too happy to prove it, which doesn't always go down to well. He doesn’t take advice well, nor does he play well with others. He’s sceptical of strangers and yet somehow there is a subtle vulnerability there that makes you feel for the character and really connect with him. I’m not saying seven year old me was wrong, but if I could have played this game then, I might have looked into rather than writing.

 

It was like that when I got here.

 

Having only played the first two chapters I can’t say with any confidence I know where the story is going, and even if I did I’m not sure I’m allowed to tell anyone. What I can tell you is that so far it’s compelling enough that I wouldn’t want to spoil it for you. I can say that it holds tone very well, which is helped in no small part by the familiar music of Robert Holmes. The UI is easy to understand and as always the controls of a point and click adventure are exactly that.

 

 

I was excited for this game before I played this build, and I’m even more so now. There still isn’t a clear release date but I’m told it’ll be sometime later this year or early next year. It’ll be out for PC, Mac, Linux and iPad. If you have backed the Kickstarter and you’re nervous about playing the beta because you’re worried it won’t live up to expectations, worry not, it’s everything I hoped it would be and maybe a bit more.

If you’re interested in finding out more details about this game, or signing up to be part of the CSG please check out the websites. You can also follow progress on Facebook. It’s also worth checking Phoenix Online Studios and some of the other work they’ve done, because they know how to make a great game too. I’d also like to take a moment to congratulate Cognition on making Greenlight at last. It’s very well deserved, and we here at Gamersaurs wish you nothing but success!

What games really impacted your childhood? Let us know below!

Last modified on Friday, 05 July 2013 12:44

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