You bet they do! A few weeks ago I wrote up a preview for Sanctum 2 that honestly looked more like a review when I was done with it. In my defense, the game was so well done and polished that I honestly forgot that it was a preview build until it was already passed off to my editor! So yes, I did get a little bit carried away, but my opinion on all of these things still holds up.
So what's different?
Multiplayer has gotten a lot better
And it's a lot more fun with friends!
But in case you didn't read my preview that turned into a review, let me explain.
In the preview build, and for some of the early release of Sanctum 2, resources were extremely limited. There was only one crate of supplies dropped at the beginning of a game and at the end of each wave. This crate of supplies was not shared between the participating players, so naturally it caused some rather frustrating situations when communication and coordination wasn't possible. I wanted to build turret X, Random Person #2 wanted to build Turret Y, so the way we settled things was by racing back towards the resources. Not exactly the best way to encourage cooperative play. But I figured it wasn't on purpose, it must have been a bug of some sort.
At least that's what I thought, and during the first few days where this continued to be the case it turned out that I wasn't the only one unhappy about it. People took up arms on both sides like they normally do, some arguing that giving everyone resources to build turrets would make it too easy, others arguing that it was no fun to cut out everyone else in the group, who could now only take part in half of the game. Sanctum 2 is a tower defense game after all, and you really missing half the fun when you don't have the chance to play with the towers.
While I could have written this review right then and there, I waited to see what Coffee Stain Studios would do. I was not disappointed in the slightest.
As it turns out, Coffee Stain Studios takes criticism seriously, and it didn't take long for them to realize that the co-op offered in Sanctum 2 wasn't quite... cooperative enough. So, they fixed it by adding multiple resource drops, one for each player. Players now individually receive resources at the end of each wave, eliminating the possibility of trolling others by taking the supplies and leaving. They even allow players to give their resources to other group members rather than using the silly old method of "trading" towers.
In short, not only did multiplayer improve greatly, but we also found out that Coffee Stain Studios cares enough about their game and the community's feelings about it to make changes, even after its release and while they're probably working on the DLC for the season pass.
Some other interesting tid bits from playing the full game!
The story for Sanctum 2 does gets a lot better as you approach the end of the story. I was actually worried about how they could add DLC that made sense to the game besides just bonus maps, and with the way it ended, it looks as though it's wide open for all sorts of DLC with story, if not a third game. That last level is also really fun.
Survival mode is still the way to go for levelling up fast, and it's probably my favorite game mode to tackle with a group of friends just to see how long we last. It was even better when we played Survival on the last level. That gets all sorts of chaotic and hilariously fun when the bosses start showing up.
Hitting the level cap of 20 unlocks all of the weapons in the game, including the ones that were limited to specific characters at the start of the game. Unfortunately, if you want to switch their primary weapon there doesn't seem to be a way to go about doing that. But it is especially nice for me since I love the REX far too much.
Definitely still worth the pick up. Actually, more so now than before
Yup. Sanctum 2 is probably my favorite tower defense at the moment and it looks to be that way for the foreseeable future with the DLC coming our way. It could only be made better by a game mode which removed the turret cap and increased the number of enemy spawns with each wave. I can dream, can't I?